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Showing posts with label Racing. Show all posts
Showing posts with label Racing. Show all posts

Download Need For Speed Shift


SCREENSHOTS














Year: September 2009
Genres: Arcade / Racing (Cars) / Simulator / 3D

Shift into high gear! Designed to deliver a true drivers experience that reflects contemporary motorsports, Need for Speed Shift is built by racers for racers. Need for Speed Shift delivers an authentic and immersive driving experience, replicating the true feeling of racing high-end performance cars like never before. Players are thrust into the heart of the action with immersive and exciting features including a stunningly realistic first-person cockpit view camera and an all-new crash mechanic,providing an unrivaled sensation of the speed and feeling of racing a car on the extreme edge of control.

Need for Speed SHIFT - a new milestone in the development of the legendary racing series Need for Speed. This "need for speed" you have not seen! Illegal racing on the streets of the night cities in the past. Now you are waiting for more serious motor racing, where in the standings ignite serious passions, and cars on the track of a speed not available to any sports car on urban freeways! Need for Speed SHIFT focuses on spectacular and unprecedented realism. Here you do not just see the car and the track, but you feel every turn, every hill and every pebble under the wheel. By controlling the fireballs from the air because of the steering, you will get an unforgettable experience. The game perfectly conveys a sense of the driver, who rushes at great speed on a winding road. You rely a bit on the turns, throws up on the hills and relentlessly shakes, turns and shakes in the accident.

Feel what its really like to race high-end performance cars as Need for Speed SHIFT thrusts you into the heart of the action for the true drivers experience. Immersive and exciting features such as a stunningly realistic first-person view and an all-new crash mechanic deliver an unrivaled sensation of the speed and exhilaration of racing a car on the extreme edge of control. Plus, an ultra-realistic physics engine lets you feel every bump as you race around some of the worlds top tracks. Whether youre battling online or playing through your career, build your unique driver profile from moment to moment and from race to race and get rewarded for driving the way you want to drive.

Features

* The True Drivers ExperienceAn unrivalled in-car experience and new physics engine deliver the severe G-forces, bumps, and impact of being behind the wheelof an elite race car.

* Driver ProfileWhat kind of driver are you? Your unique driver profile tracks your evolution as a race driver from event to event based on your driving skill and style. Will you be respected or feared?

* Dynamic Crash EffectsFeel your car take damage as you hit a static object or opponents car. A combination of visual and audio effects will leave you disorientated and briefly disrupt the race.

* Customize Your CarTailor almost every aspect of your car with the comprehensive customization system. Go under the hood to increase the cars performance then personalize its look inside and out to reflect your individual style.

* Take the Race OnlineYour driver profile continues to build online and helps match you against the most suitable rivals for your ability. Keep building your skills andwork your way toward challenging the best drivers in the world.

• The screen will turn into a windshield. The game is so accurately conveys the feeling of a driver that familiar surroundings disappears and the screen turns into a windshield bearing the insane speed of car. Looking at going on the driver's eyes, you will feel the influence of inertia and gravity, as well as his own eyes see how to change the world, when the speedometer off scale. At high speed vision is fully focused on the road, and all the next items, as it were blurred.

• Who are you? A special system keeps track of your Driver Profile evolution in the game and create your unique image of the rider. It takes into account many parameters, including driving style, the number of wins and points scored for virtuoso traveled corners and committed overtaking. Driver Profile affect career development and even on how to open up new machines.

• Unforgettable accident. Faced with another car or a static obstacle that you really feel a party to a serious accident. Complex combination of sound and visual effects create an amazing illusion of presence. Is it easy to real racers continue to race after a collision at high speed? Now you know it yourself!

• Comprehensive tuning! The car in your power, do with it what you want. Tuning is required for two tasks. First, it allows you to get the car such behavior on the track, which you need. Secondly, he makes the car unique. You can experiment with both the appearance of the car, and with the interior decoration.

• Realistic cars and tracks. You can sit behind the wheel of 70 vehicles, meticulously copied from the actually existing machines. Among them Pagani Zonda F, Audi RS4 and Porsche 911 GT3 RSR. Races are held both in the present tracks like Willow Springs and Laguna Seca, and on false routes, for example, in the heart of London, and Tokyo.

• Collective race. In a single career in the game are a few collective modes of the network.

• From the creators of GT Legends and GTR 2. Along with studio Black Box over the game worked as a team Slightly Mad Studios, became famous for the serious sports autosimulator GT Legends and GTR 2.

System Requirements

* OS - Windows XP
(Service Pack 3) or Windows Vista (Service Pack 1) / Windows 7
* Processor � Intel Core�2 Duo 1.6 GHz or faster
* Memory � XP: 1 GB RAM; Vista/Windows 7: 1.5 GB RAM
* Hard Drive � 6 GB
* DVD Drive - 8 SPEED
* Video Card � 256 MB Video Card, with support for Pixel Shader 3.0*
* Sound Card - DirectX 9.0c compatible
* DirectX - DirectX 9.0c compatible
* Online Multiplayer � 512 Kbps or faster; 2-12 Players
* Input - Keyboard, Mouse
* Optional � USB Steering Wheel / Dual Analogue Gamepad

*Supported Video Cards: ATI Radeon X1800 XT 512MB or greater; NVIDIA GeForce 7800 GT 256MB or greater. Laptop versions of these chipsets may work but are not supported. Updates to your video and sound card drivers may be required.

Minimum Requirements:

- CPU: Intel Pentium 4 la 3,2 GHz (3,4 GHz For Windows Vista)
- RAM: 1 GB (2 GB For Vista)
- Video Card: Support Shader Model 3.0, 256 MB RAM (PCI-Ex)
- Audio Card: DirectX 9.0c
- HDD: 10 GB
- OS: Windows XP SP3 Or Vista SP1
- Optical Drive: DVD 8x

Recomanded Requirements:

- CPU: Intel Core 2 Duo la 2,5 GHz Or AMD Athlon 64 X2 At 2 GHz
- RAM: 2 GB (3 GB For Vista)
- Video Card: Support Shader Model 3.0, 512 MB RAM (PCI-Ex)
- Audio Card: DirectX 9.0c
- HDD: 10 GB
- OS: Windows XP SP3 Or Vista SP1
- Optical Drive: DVD 8x

Serial for Need For Speed-Shift :

UXFF-8AQR-UF4V-4UFZ-2RLD
M6TB-2H33-XCL8-YXCH-ERLD
SN4C-EHUN-TNRZ-STNN-7RLD
C85D-R8ZW-S3B6-ZS38-CRLD
F54L-TQ22-RY66-2RY4-ARLD
3MAS-UFJV-JASM-KJAQ-RRLD
3NLC-Y6N7-G7HR-LG7F-VRLD
FGBT-29YC-72V3-B72T-7RLD

How To Install

Download Need for Speed : Undercover


elj-games.blogspot.com

Need for Speed: Undercover
  • Publisher: Electronic Arts
  • Developer: Black Box
  • Release Date: November 17, 2008
  • Genre: Racing Action
About This Game
EA's dominating racing series takes a left turn with this uniquely action-oriented entry in the franchise, where players use their driving skills honed in previous NFS games to control their vehicle in dangerous, high speeds encounters. The game features international movie star, Maggie Q, as the lead character in the big-budget live-action sequences that propel the story forward as players get behind the wheel. Undercover takes the franchise back to its roots and re-introduces break-neck cop chases, the world's hottest cars and spectacular highway battles.
Minimum System Requirements
  • OS: Windows XP/Vista
  • Processor: Pentium 4 @ 2.8 GHz or Equivalent (3.0 GHz on Vista)
  • Memory: 1 GB
  • Hard Drive: 5.5 GB Free
  • Video Memory: 128 MB with Pixel Shader 2.0 Support (nVidia GeForce 6500/ATI Radeon 9500)
  • Sound Card: DirectX Compatible
  • DirectX: 9.0c
  • Keyboard & Mouse
  • DVD Rom Drive (8X)

elj-games.blogspot.com

Need for Speed : Undercover - MediaFire Links

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Midnight Club 2






















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http://www.filefactory.com/file/24d741
http://www.filefactory.com/file/f54381

pass:http://gamefreefordownload.blogspot.com


Publisher: Team6 Game Studios
Developer: Team6
Genre: GT / Street Racing
Release Date: March 2004


Fast cars, dangerous tracks and reckless driving guarantee a lot of incredible crashes and highspeed action. Scream through the streets of Shanghai at all hours of the day or night in a true arcade style game (really easy to learn) and blow the doors off your adversaries! Choose from 5 Hot Rods (up to 355 Km/h) on 10 circuits (You?ll see Shanghai day and night). 2 modes of play are offered: Single and, of course, Multi-Player for network racing. In Single Player mode you can test yourself against 'Time Attack' (the object is to beat your best time) in a single race, or a Championship series. In short, hours and hours of gaming!

Windows System Requirements:
Windows 98/Me/2000/XP/98SE
Processor: Pentium 3 1.0 GHz
256 MB RAM
Free hard drive space: 900 MB

Download

European Street Racing


Publisher: Xider Games
Developer: Team 6
Category: Sports
Release Dates
Intl - 09/21/2007

Description
Test your driving skills and race through the streets of seven of Europe’s principal cities including Moscow, Warsaw, London, Paris, Madrid, Berlin and Hamburg.
The streets will never be the same again…

Features
-The only racing game with 5 original European Cities
-12 car models inspired from the hottest European models
-Destructible cars and objects
-Day and Night mode, Spectacular stunts and tuning options
-Race against friends via LAN or internet
Requeriments:
Mín.:
Processor: 1000 MHz
Memory: 256 MB
Video card: 2nd generation ‘hardware TnL’ videocards 64 MB
such as:ATI Radeon 7500 or Nvidia Geforce 2
Hard disk: 2 GB free space
OS: WinXP
DirectX version: 9.0c



Rec.:
Processor: 1800 MHz
Memory: 512 MB
Video card: 3rd or 4th generation ‘hardware TnL’ videocards 128 MB
such as:ATI Radeon 9600 or higher Nvidia GeforceFX5600 or higher
Hard disk: 2 GB free space
Network: LAN or internet access for multiplay.
OS: WinXP DirectX version: 9.0c



Screen Shots



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Sega Rally Revo


Publisher: Sega
Developer: SEGA Racing Std.
Genre: Rally / Offroad Racing
Release Date: Oct 9, 2007 (more)
ESRB: EVERYONE
Number of Players: 1 Player
Number of Online Players: 6 Online


Sega Rally Revo is one of PAX 07's hidden gems, stashed in the non-descript Sega booth, which is itself stashed inside the PAX 07 exhibition hall. The long-awaited sequel to Sega Rally 2 on the Dreamcast (there are enough residual Sega fans to qualify this as long-awaited, yes?) was wedged between Bleach and Universe at War, but almost always busy every time we walked past the small Sega booth.

There's a reason it was always attended to by a PAX show-goer: It feels like a perfect throwback to the original arcade and Saturn releases, but gussied up with some fresh current-gen visuals and some really tough tracks. The game very much still feels like a total arcade racer, rewarding the player that sticks with each of the 24 tracks long enough to achieve complete mastery. A newcomer will have fun with the easier Tropical and Safari tracks, maybe even score a second-place win here and there, but Sega Rally Revo is really built with the "perfectionist racer" in mind. You know, that guy you never want to play Ridge Racer with.

The game is a constant balancing act. Tracks aren't just strips of mud or pavement. Most tracks combine a variety of surfaces. You'll tear across a stretch of deteriorated pavement before sliding out into a corner painted with thick mud. The cars ahead of you cut grooves through the mud which you feel through the vibration of the controller. These grooves are persistent, too. Deep ribbons in the mud made on the first lap are there in the third lap, unless enough cars have plowed across them on the second to drastically move the mud. This makes each trip through these patches different. If you manage to race through a heavily trafficked patch of mud, you'll have far different traction that if you manage to find a lane of drier or less disturbed mud. Little things like thing guarantee that victory in Sega Rally Revo will not be linked to 100-percent memorization and mastery of a course -- maybe just 90-percent.

The build at PAX 07 had a variety of unlocked tracks. The scenery is not nearly as exaggerated as those found in Out Run 2, but there is still no shortage of fun architecture and great roadside attractions.

Naturally, many players will look at Sega Rally Revo and compare it to the recently released Dirt or Motorstorm. Don't -- or you're setting up some false expectations. As mentioned, this is arcade fare, not any sort of die-hard sim, even if it does include a garage full of licensed cars and some car customization options. This is about the smirk that creeps across your face when you slide through perfect hairpin, gaining three places on the pack. And there should certainly be room for both kinds of rally games.



Download

Moto Racer 3R


Publisher: Atari
Developer: Delphine Soft.
Genre: Motocross Racing
Release Date: Jan 31, 2002
ESRB: EVERYONE
Number of Players: 1-8


Released six years ago by Electronic Arts, the original Moto Racer capably blended the two distinct disciplines of superbike and motocross into one explosive package and proved to be one of the first truly satisfying PC motorcycle racing games ever produced. 1999's Moto Racer 2 offered numerous new perks and even more options, yet it failed to deliver an appreciably better ride at a time when motorcycle racing was really beginning to take off with the likes of Microsoft's Motocross Madness. Now, with Moto Racer 3, returning developer Delphine Software and new publisher Infogrames have upped the ante considerably by somehow squeezing almost every conceivable form of two-wheeled competition on a single disc. From speed-drenched blacktop racing to dirt-encrusted supercross and motocross, trick-crazy freestyle, painstaking trials, and even a certifiably suicidal "traffic" mode, the game seemingly covers all the bases. Unfortunately, it also feels awkward and incomplete. In attempting to be all things to all PC motorcycle enthusiasts, Moto Racer 3 isn't quite as enjoyable or as polished as it could have been.

That's not to say it is not without its charms, the foremost of which is its stunningly diverse selection of racing alternatives. In speed mode, you'll hurtle through long and accommodating paved racecourses at breakneck speed, the wind buffeting your helmeted head as you negotiate wide straightaways and huge sweeping corners. In supercross/motocross mode, you'll bounce and be bounced over a series of sadistically undulating dirt tracks, thrilling to the inevitable air time you'll experience yet struggling to keep your tires on the ground, where they can translate the power you so dearly want to apply. As a freestyle rider, you'll use ramps, knolls, moguls, and whatever other launching devices you'll find strewn about the vicinity to grab the biggest air and perform the most death-defying stunts before the constantly ticking timer counts down to zero. In the trials mode, you'll slowly and meticulously balance and maneuver your steed over an obstacle course designed to topple you to the ground at just the slightest miscue, and in traffic mode you'll blitz through the virtual streets of downtown Paris, trying to outride your single opponent to the finish line without first being beaten into escargot by a frenzied Parisian rush-hour motorist.

Minimum System Requirements
System: PIII 450 or equivalent
RAM: 64 MB
Video Memory: 16 MB
Hard Drive Space: 650 MB

Recommended System Requirements
System: PIII 600 or equivalent
RAM: 128 MB
Video Memory: 32 MB



Download

Crashday


Publisher: ValuSoft
Developer: Replay Studios
Genre: Racing
Release Date: Dec 20, 2006
ESRB Descriptors: Alcohol Reference, Violence, Lyrics

Connectivity: Online, Local Area Network
Customization: Editing Tools
Online Modes: Competitive
Number of Players: 1-4

If you were to smoosh together the FlatOut series of demolition racing games and Nadeo's TrackMania stunt-racing franchise, then systematically vacuum out all of the most appealing aspects of both titles, you'd have the basic equivalent of Crashday. It's not that the game is terrible, but so little of it feels genuine or original; it's more of a cheap, hacked-together clone of the aforementioned titles. And what's more, it isn't even a particularly good clone. The game's race modes lack coherency--let alone excitement--and the stunt and combat modes fall flat.

There's supposed to be a premise to Crashday, but it's anyone's guess as to what it is exactly. Booting up the game's career mode simply drops you right into the middle of a backstory that features up-and-coming racers in some cockamamie imaginary racing league. But the text doesn't explain much, and the guy doing the voice acting is practically indecipherable. Imagine, if you will, a game developer tracking down the man with the thickest British accent in the world, plopping him down in front of a series of bad New York mafia movies, handing him a script, and demanding he talk exactly like the gangsters portrayed onscreen. That's how awful the voice acting is in Crashday.

Once you realize the premise is best ignored and actually jump into the game, you'll find gameplay that's just as clumsy as the voice acting. Racing in Crashday is exceedingly frustrating. Cars are a floaty, slippery mess, sliding out and crashing into random objects on a regular basis. This is an arcade racer, so no one's asking for a devout dedication to realism. But arcade or not, these cars are not fun to drive, nor do they handle well. Of course, the trick is that you have to drive especially fast because the other racers have a preternatural ability to use their speed boosts at all the right moments and will always blaze past you if you screw up. So what you end up having to do is memorize every nook and cranny of each race track just so you can figure out where to use your boost and where not to use it. Another weird thing is that the game's sense of speed isn't all that good. You definitely get the sense that your car is about to go flying out of control at any second, but the visceral thrill of high-speed racing is basically absent.

Only the stunt and combat races are slightly better than the sense of speed. Stunt modes include tracks filled with ramps, jumps, and loops, but there's a highly limited scope to the stunt track designs. The game lacks the sort of "look at how completely insane these tracks are" vibe that such games as TrackMania have all but perfected. They're not kooky or bizarre; they're just a bunch of ramps and loops. And they're not even laid out well. The bonus is that the game does include a track editor, but even its scope is limited, allowing for a few bizarre twists but not much more.

The combat modes come in a couple of forms. There are straight-up demolition races where the goal is to just slam into opponent cars over and over again until everyone has exploded but you. Then there are weapon-based modes that give you a Gatling gun and a missile launcher so you can go nuts. These are, by far, the most entertaining modes in the game because, in stark contrast to the driving physics, the game's crash physics aren't half bad. Cars break apart pretty nicely, and the weapons aren't hard to aim or use, which makes wanton destruction a fairly painless process. The main issue here is the limited array of tracks and weapons. It would be nice if there were more variety to the destruction at hand. But sadly there isn't, and after a few plays against the computer, the action does get a bit tiresome.

Multiplayer would theoretically remedy that issue, but even the multiplayer isn't without problems. The primary problem is that there's nobody online to play against. Sure, the servers list lots of games being played, but they're all being played across the pond by players in Europe. And the European version of the game isn't compatible with the US version for some reason. So you won't be able to play against any of them until Moonbyte patches one version or the other. We spent a considerable amount of time trying to find a US-based opponent but only found one playable online match during that entire span. To make matters worse, lag practically wrecked the experience. Trying to play a crash race while cars skip and jump all over the track is just about the most obnoxious thing you'll ever experience.

Apart from the awful voice acting, the remainder of Crashday's production value is bit more laudable. As mentioned previously, the crash effects are done quite nicely, and the cars deform and explode about as well as you would hope. The car models aren't exactly impressive, but considering you're just thrashing them over and over again, they don't need to look pristine. The tracks are easily the weakest point of the visuals. The background environments are extremely generic, dressed up with bland-looking towns and set pieces, as well as unattractive textures. They're not hideous, but they're definitely not pleasing to the eye.

Of course, someone could try to justify the plain-Jane gameplay and total lack of originality found in Crashday by simply mentioning that it's only a $20 game. Do you want to know how much a new copy of FlatOut 2 costs on the PC? Yes, that's right, $20. And a copy of TrackMania: Sunrise? It's the same price. Do yourself a favor and go right to the sources of Crashday's inspiration rather than pay for a bargain-basement, bush-league version of the same basic gameplay concepts.

By Alex Navarro, GameSpot

Minimum System Requirements
System: Pentium IV 1 GHz or equivalent
RAM: 256 MB
Video Memory: 64 MB
Hard Drive Space: 1500 MB

Screen Shots


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Part1,Part2,Part3